Virtual+Worlds

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 * //Please add information below and delete instructions as shown in italics//**

Use ** this Google Doc ** for brainstorming, then transfer information to the template below

=Topic:= What is this?


 * A virtual [|world] is an [|online community] that takes the form of a [|computer-based simulated environment] through which users can interact with one another and use and create objects... [|Wikipedia] **


 * Virtual worlds can be environments where people meet, interact and role play. They are often used by [|teenagers] as a means of socialisation and recreation. **

=Team Members=


 * Matthew Wells, All Saints Catholic Boys College, Liverpool, NSW, AUSTRALIA **

=Examples of current classroom use (if any)=

//Search the internet and list several examples you find of this being used in the classroom. Hyperlink these.//
 * ** __ [|20-uses-for-virtual-worlds-in-the-classroom] __ **
 * [|Virtual Worlds as an extended classroom]
 * ** [|MineCraft Edu] **
 * ** cyber city.. From Heulab **
 * ** Personal introduction to virtual worlds through Kahootz, scratch and micro worlds pro **
 * ** Codespell **
 * ** Codespell **

=Potential classroom uses=


 * Effective virtual worlds allow the learner to visualize or enact learning scenarios through active engagement. **
 * The key to efficacy of virtual worlds is interactivity, rather than immersion. This simply means that students learn by doing in this environment. **
 * Virtual worlds can be applied to create spaces that transcend safety or distance parameters. **
 * Ease of navigation through the world seems to make the user experience better and improve learning motivation. **
 * Teachers best serve as facilitators in the discovery process, rather than problem solvers. **
 * Desktop Virtual worlds are the preferred method as they more cost effective and less cumbersome than immersive VR. **
 * Worlds must build learning through interaction and construction, rather than by assimilation as with traditional instruction. **
 * In addition, virtual worlds can be used to effectively integrate media, such as: **


 * Cited From: http://newsroom.opencolleges.edu.au/features/top-20-uses-of-virtual-worlds-in-education/#ixzz2QClSJV9T **

=Top five must-have resources=

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 * https://www.diigo.com/user/julielindsay/virtualworlds **