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Topic:

What is this?

The use of Games to enhance learning, creativity and thinking in varying learning environments.
Using games/creating games in an educational setting.

__How to Create Game:____Educational Games and Gamification:__
__http://en.wikipedia.org/wiki/Gamification__
__http://minecraftedu.com/__
__http://www.youtube.com/watch?v=RI0BN5AWOe8__
http://www.ted.com/talks/gabe_zichermann_how_games_make_kids_smarter.html




Team Members


Lorraine Johnson - Chanel College, Gladstone
Kerrie Stubblety - LbP & DVNC Melbourne
Sarah-Kay Coulter - Melbourne Girls Grammar
Marcia Fisher - teacher librarian - Townsville
Cary Tiedeman- Year 6 Teacher from Mary Help of Christians Sawtell.
Cath Taylor - Moruya High School - South Coast NSW-- Special Education Teacher.
Joshua Whysall - Glasshouse Country Christian College - IT Technician
Matthew Gibson - Glasshouse Country Christian College - Sunshine Coast, QLD - IT Assistant
Cassie Thorne - St Luke's Anglican School Bundaberg.


Examples of current classroom use (if any)


.
  • I use games on an iPad to get kids with Intellectual Disabilities to engage and learn how to use this technology.
  • I use this as a motivator and a bribe so students reach new found learning goals and
  • work towards achieving tasks they find difficult or lack motivation.
  • Gbanga Zooh for Zurich Zoo

    Gbanga launched the educational location-based game Gbanga Zooh for Zurich Zoo and it asked players to save endangered animals and physically bring them back to a zoo. The game encourages players to maintain virtual habitats across the Canton of Zurich in order to attract and collect endangered species of animals.
  • The use of software such as Mathletics and Reading Eggs has been used in the Primary area and can be used for remedial work with those in Middle school.
  • Our school has used Minecraft in an educational setting- examples include building the trenches at ANZAC Cove.
  • We have used ipads in a 1:1 setting in grade 1-3. The educational games are a great way to get the children involved and participating in activities that would normally appear boring.


Potential classroom uses


Badges - Rewards - Is a visual representation of an accomplishment, such as skill competency, knowledge competency, attendance, participation, project completion, or a professional credential.

Extension activities.

Use of Gaming to develop concepts of Social Ethics

Team Work, Breaking down barriers

Educational version of steam - www.teachwithportals.com.



Top five must-have resources



__https://itunes.apple.com/au/book/ipad-tips-tricks/id562515466?mt=11__
Jeanette Davies - how to make an iPad accessible to students with disabilities. Make gaming accessible to all.


__http://www.spectronicsinoz.com/product/connect__
Check this device out it makes it possible for people with physical disabilities that use switches to access iPads.


__http://www.sploder.com/__
Create your own games.


__Games in Education__
This website has examples of games that can be used in education.


__How Games are Improving Education__
Website to examine how games are used in Education